Spatial Audio

Spatial audio has become a crucial component in modern music and sound production. From cinema and video games to AR/VR and media arts, it is now an essential feature that expands how we perceive and understand sound, opening new creative possibilities for artists and designers. Given its rapid diffusion in both academic research and commercial applications, a wide range of new spatialisation technologies have been developed over the last two decades, each with its own unique characteristics, calling for comprehensive studies beyond the technical perspective.

The conference

Launched in 2024, SAG was established as a central hub for scholars, artists, enthusiasts, and practitioners in the field of spatial audio. The conference aims to foster communication and exchange between a wide-ranging audience, featuring contributions from both renowned academics and early-career researchers. As spatial audio gains momentum, SAG seeks to create a thriving environment for the circulation of ideas encompassing technical perspectives, artistic applications, aesthetic studies, and philosophical research. By bringing together a diverse community, SAG strives to bridge the gaps within the scope of spatial audio and its international community, gathering–as the name suggests–makers, artists, and scholars, and creating an open and welcoming forum for discussion and collaboration.

Organising Committee

SAG 2026 will be hosted at Leeds Beckett University, Leeds (UK), and organised by:

For any enquiry you can reach the organsing committee at sag.conf@gmail.com